Position: Character Finaler/Maya Generalist
For: Shane Acker’s “9”
Reports to Department Supervisor
Position Description and Requirements:
Support the creative performance in a shot with the appropriate technical requirements as follows:
- Remove undesirable geometric penetrations, folds and creases from rigged assets.
- Ensure that rigged assets are in contact with one another and their environment appropriately.
- Ensure that rigged assets are prepared for FX simulations when required.
- Ensure proper continuity of motion for the calculation of motion blur.
Experience Required:
- Good artistic eye.
- Detail oriented.
- Good communication skills.
- Good organization skills.
- Technical aptitude.
- Previous production experience or exceptional abilities in CGI.
- Familiarity with skeletons.
- Experience in Modeling
- An understanding of the principles of animation.
- Experience with Maya Deformers, Constraints, and Blend Shapes.
- Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
- Must be able to work in a collaborative environment, taking direction from the Sequence lead(s), Supervisor and feedback from Directors(s) as necessary.
- Bonus: Ability to script in Mel and/or Python to fix recurring issues.
- Bonus: Rendering experience with stand-alone packages (Mental Ray, Renderman etc…)
contact me at LanceLeFort’at’hotmail.com or Lance.LeFort’at’starz.com