Scene Prep & Character Finaling – Maya – Shane Acker’s 9

Position: Character Finaler/Maya Generalist
For: Shane Acker’s “9”
Reports to Department Supervisor
Position Description and Requirements:

Support the creative performance in a shot with the appropriate technical requirements as follows:

  • Remove undesirable geometric penetrations, folds and creases from rigged assets.
  • Ensure that rigged assets are in contact with one another and their environment appropriately.
  • Ensure that rigged assets are prepared for FX simulations when required.
  • Ensure proper continuity of motion for the calculation of motion blur.

Experience Required:

  • Good artistic eye.
  • Detail oriented.
  • Good communication skills.
  • Good organization skills.
  • Technical aptitude.
  • Previous production experience or exceptional abilities in CGI.
  • Familiarity with skeletons.
  • Experience in Modeling
  • An understanding of the principles of animation.
  • Experience with Maya Deformers, Constraints, and Blend Shapes.
  • Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
  • Must be able to work in a collaborative environment, taking direction from the Sequence lead(s), Supervisor and feedback from Directors(s) as necessary.
  • Bonus: Ability to script in Mel and/or Python to fix recurring issues.
  • Bonus: Rendering experience with stand-alone packages (Mental Ray, Renderman etc…)

contact me at LanceLeFort’at’ or Lance.LeFort’at’


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