Senior Animator needed – Feature film CG

5 11 2008

I’m looking to hire 1 senior animator. A weath of Maya knowledge and experience working on a big movie or serveral big movies from any major studio would be good points to have on your reel. Anyone interested can contact me at Lancelefort’at’hotmail.com





Lighting TD, Surfacing TD, Maya TD needed

11 07 2008

Starz Animation is hiring for TDs in Lighting and Surfacing. Ideal candidates have performed the role for at least 2-3 years professionally and have a strong technical understanding of Maya. You can reach me at Lance’dot’lefort@starz’dot’com or hit the website at www.starzanimation.ca

Position Description: Senior Technical Director
Reports to Supervisor, Pipeline Architecture
Position Description and Requirements:

The Senior Technical Director is responsible for designing, developing and improving production focused pipeline workflow processes. Technical Directors may also be called on to do shot work when necessary during production.

Principal Duties and Responsibilities:

  • Design, prototype and implement artist-focused production tools, using Maya, Mentalray, Fusion, Python, MEL, and C++.
  • Collaborate with Production Management on utilization of production tools and workflow processes.
  • Troubleshoot production problems, and proactively work to minimize their impact.
  • Design and execute project work plans to produce known deliverables on a pre-determined timetable.
  • Be aware of new technologies, techniques, and processes that will benefit studio’s production processes for current and future projects.
  • Perform shot work/fixes as required during production.
  • Share and present new research, ideas and technology with others in the studio.
  • Act as mentor to less seasoned TD’s.

Minimum Qualifications and Abilities:

  • Bachelor’s degree in Computer Science, Engineering, or equivalent job experience
  • 5+ Years of (CG) Experience, Feature Film experience preferred
  • Experience working with Maya, Mentalray, MTMR, Fusion, or equivalents.
  • Experience with WxPython
  • Experience using various scripting languages – primarily Python, Mel, CShell
  • Experience in C/C++ or some other object-oriented programming language
  • Experience with subversion, cvs or another revision control system
  • Experience designing user interfaces
  • Excellent troubleshooting/debugging skills
  • Strong communication skills
  • Superior time management and prioritization skills
  • Self-motivated and able to work with minimal supervision
  • Flexible and adaptable to change
  • Coach and mentor junior coworkers as required




Accountant needed – Production Accountant – video/film/animation/broadcast

16 05 2008

Production Accountant
Reports to: Production Finance Manager

Reporting to Production Finance Manager: Manage accounting and financial progress of production in progress at the studio.

Production Budget Reports: Work with Producers to manage budgets. Prepare bi-weekly actualized budget reports and tie CTD (costs to date) to general ledger. Tie ETC (estimated costs to complete) to the latest production schedule. Analyze reasonableness of labor and non-labor allowances. Provide Accounting Manager each month with an updated cash flow forecast by month for all service projects.

Analysis/Scheduling: Prepare weekly footage charts. Tie actual productivity to production database. Tie future quota/productivity assumptions to latest production schedules and analyze for reasonableness. Assist Producers with staffing and production schedules. Collaborate with Producers and production management to forecast overages and identify bottlenecks in the pipelines. Ad-hoc analysis of production database statistics. Attend staffing meetings and collaborate with Producers to cost out potential changes and run scenarios.

Production Reports: Prepare and publish weekly production reports to Sr. Management and Production Management. Tie “Net Done to Date” to production database, and tie “Left to Do” quota schedules to the footage charts and budgeted headcount.

Timecard Process: Supervise collection, audit, and archival of timecards for production. Manage the process of harvesting and calculating OT, sick, vacation, and other exception hours from timecards, for summary and submission to corporate payroll.

Experience Required:

  • 3+ years experience Production Accounting in Animation Production (preferred) or Live Action Production.
  • Understanding of production accounting procedures.
  • Advanced Excel Skills
  • MS Office program
  • Experience with major accounting software a plus
  • Experience with accounting for inter-company transactions between multinational (US – Canada) entities a plus
  • Cost analysis, cash flow, cash management and financial statement preparation experience is essential.
    Flexibility and good organizational/scheduling skills are required in order to prioritize the demands of several projects and report in timely and accurate manner
    Strong attention to detail
    Proven ability to be discreet
  • Sense of humour.

If you are interested in applying for this position, please submit your resume and cover letter to me at LanceLeFort’at’hotmail.com.





Recruitment Party – Starz Animation

12 05 2008

See the website www.starzanimation.ca for details or the facebook page http://www.facebook.com/group.php?gid=29631282192 and to RSVP. It looks like a great venue at CiRCA nightclub in the kidrobot room.

Starz is looking for animators, riggers, TDs, lighting artists, FX artists, modelers, project managers, coordinators,surfacing artists, layout artists and more. The event is aimed at the whole community from junior to veterans.





Producer, Video Game, needed.

10 05 2007

I’m looking for a strong, experienced Video Game Producer. Ideally someone who has strong team and production management, not an external producer. If you have a strong understanding of C++ code and started in programming before moving into your producer role you might be the guy we are looking for.

You’ve launched several titles (preferably next-gen) and you have strong dedication to the final product and managing all milestones along the way.

If this is you or someone you know, contact me at LanceL’AT’pseudointeractive’dot’com.





Lighting and Effects Artist needed

20 02 2007

I’m on the hunt for a great Lighting and Special Effects artist. Ideally someone with console gaming or PC gaming experience.

 The company is bristling with work and eager to locate one or two experienced pros to knock out a number of projects over the coming year (s).

 If anyone is interested and fits the bill kindly contact me via my hotmail address.

 Best,

LL