Scene Prep & Character Finaling - Maya - Shane Acker’s 9

26 03 2008

Position: Character Finaler/Maya Generalist
For: Shane Acker’s “9″
Reports to Department Supervisor
Position Description and Requirements:

Support the creative performance in a shot with the appropriate technical requirements as follows:

  • Remove undesirable geometric penetrations, folds and creases from rigged assets.
  • Ensure that rigged assets are in contact with one another and their environment appropriately.
  • Ensure that rigged assets are prepared for FX simulations when required.
  • Ensure proper continuity of motion for the calculation of motion blur.

Experience Required:

  • Good artistic eye.
  • Detail oriented.
  • Good communication skills.
  • Good organization skills.
  • Technical aptitude.
  • Previous production experience or exceptional abilities in CGI.
  • Familiarity with skeletons.
  • Experience in Modeling
  • An understanding of the principles of animation.
  • Experience with Maya Deformers, Constraints, and Blend Shapes.
  • Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
  • Must be able to work in a collaborative environment, taking direction from the Sequence lead(s), Supervisor and feedback from Directors(s) as necessary.
  • Bonus: Ability to script in Mel and/or Python to fix recurring issues.
  • Bonus: Rendering experience with stand-alone packages (Mental Ray, Renderman etc…)

contact me at LanceLeFort’at’hotmail.com or Lance.LeFort’at’starz.com




CG Lighter job - Shane Acker’s 9

26 03 2008

Lighting & Compositing

Position: CG Lighter
For: Shane Acker’s “9″
Position Description and Requirements:

  • Light production shots based on creative direction from Lighting Leads, Lighting Supervisor and VFX Supervisor
  • Ensure that shots meet the highest quality
  • Ensure that meet production shot quota as required by Supervisor and production schedule
  • Troubleshoot and debug shot problems as required and communicate
  • Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules
  • Ensure shots meet rendering criteria
  • File management - organize work/files efficiently
  • Remain current and up-to-date in lighting techniques
  • Work collaboratively with other departments including technology, surfacing, fx and character finaling.

Qualifications Include:

  • Thorough knowledge of Maya, and Mental Ray
  • Degree/diploma in fine arts or equivalent experience
  • 3+ years experience as a Lighting Artist
  • CG Feature film experience preferred
  • Demonstrable ability to communicate creative and technical thoughts and ideas
  • Demonstrable ability to multi-task and prioritize

see short at: http://www.youtube.com/watch?v=964QHmjLqa0
Contact Lance at LanceLeFort’at’hotmail.com or at Lance.LeFort’at’starz.com




FX Job - Shane Acker’s 9 - Starz Animation

26 03 2008

Position: FX Artist
For: Shane Acker’s “9″ or other Feature Films Currently in Production
Position Description and Requirements:

The FX Artist helps in the design and implementation of special effects for a feature length animated film.

  • 3+ years fx production experience.
  • Intermediate to advanced experience in all aspects of 3d production is a plus.
  • Experience with Maya particles/dynamics and particle expressions are a must.
  • An understanding of Maya fluids a plus.
  • Knowledge of any scripting language a plus.
  • Working knowledge of cloth dynamics (Ncloth and/or Syflex) and fluid dynamics (Realflow) is a definite plus.
  • A thorough understanding of compositing principles (preferably using Fusion) a definite plus.

See short film at: http://www.youtube.com/watch?v=964QHmjLqa0 and: http://www.youtube.com/watch?v=zrkri9nSPGQ
Contact me at LanceLeFort’at’hotmail.com or Lance.LeFort’at’starz.com for more information.




Technical Director, Video Games, job in Toronto

2 10 2007

Hey,

We are looking for a Technical Director with strong skills and experience with Tech Art.  Any candidates must have at least 5 years working experience as a Technical Director on games or film.

Send resume or cover letter to me at LanceLeFort’at’hotmail.com




game job - hiring for multiple positions - Toronto, Canada

5 09 2007

We are close to a major ramp up in hiring. The interviewing has started.

Looking for seasoned art directors, character modellers, programmers, environment artists, level designers, etc. I have a few teams that will need to grow in all departments during the next 6-12 months.

 If you are interested in applying drop me an email at LanceLeFort’at’hotmail.com or at LanceL’at’PseudoInteractive’dot’com




Producer, Video Game, needed.

10 05 2007

I’m looking for a strong, experienced Video Game Producer. Ideally someone who has strong team and production management, not an external producer. If you have a strong understanding of C++ code and started in programming before moving into your producer role you might be the guy we are looking for.

You’ve launched several titles (preferably next-gen) and you have strong dedication to the final product and managing all milestones along the way.

If this is you or someone you know, contact me at LanceL’AT’pseudointeractive’dot’com.