Recruitment Party - Starz Animation

12 05 2008

See the website www.starzanimation.ca for details or the facebook page http://www.facebook.com/group.php?gid=29631282192 and to RSVP. It looks like a great venue at CiRCA nightclub in the kidrobot room.

Starz is looking for animators, riggers, TDs, lighting artists, FX artists, modelers, project managers, coordinators,surfacing artists, layout artists and more. The event is aimed at the whole community from junior to veterans.




Scene Prep & Character Finaling - Maya - Shane Acker’s 9

26 03 2008

Position: Character Finaler/Maya Generalist
For: Shane Acker’s “9″
Reports to Department Supervisor
Position Description and Requirements:

Support the creative performance in a shot with the appropriate technical requirements as follows:

  • Remove undesirable geometric penetrations, folds and creases from rigged assets.
  • Ensure that rigged assets are in contact with one another and their environment appropriately.
  • Ensure that rigged assets are prepared for FX simulations when required.
  • Ensure proper continuity of motion for the calculation of motion blur.

Experience Required:

  • Good artistic eye.
  • Detail oriented.
  • Good communication skills.
  • Good organization skills.
  • Technical aptitude.
  • Previous production experience or exceptional abilities in CGI.
  • Familiarity with skeletons.
  • Experience in Modeling
  • An understanding of the principles of animation.
  • Experience with Maya Deformers, Constraints, and Blend Shapes.
  • Thorough knowledge of Maya’s Graph Editor and connection editors (Hypergraph, Hypershade..)
  • Must be able to work in a collaborative environment, taking direction from the Sequence lead(s), Supervisor and feedback from Directors(s) as necessary.
  • Bonus: Ability to script in Mel and/or Python to fix recurring issues.
  • Bonus: Rendering experience with stand-alone packages (Mental Ray, Renderman etc…)

contact me at LanceLeFort’at’hotmail.com or Lance.LeFort’at’starz.com




CG Lighter job - Shane Acker’s 9

26 03 2008

Lighting & Compositing

Position: CG Lighter
For: Shane Acker’s “9″
Position Description and Requirements:

  • Light production shots based on creative direction from Lighting Leads, Lighting Supervisor and VFX Supervisor
  • Ensure that shots meet the highest quality
  • Ensure that meet production shot quota as required by Supervisor and production schedule
  • Troubleshoot and debug shot problems as required and communicate
  • Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules
  • Ensure shots meet rendering criteria
  • File management - organize work/files efficiently
  • Remain current and up-to-date in lighting techniques
  • Work collaboratively with other departments including technology, surfacing, fx and character finaling.

Qualifications Include:

  • Thorough knowledge of Maya, and Mental Ray
  • Degree/diploma in fine arts or equivalent experience
  • 3+ years experience as a Lighting Artist
  • CG Feature film experience preferred
  • Demonstrable ability to communicate creative and technical thoughts and ideas
  • Demonstrable ability to multi-task and prioritize

see short at: http://www.youtube.com/watch?v=964QHmjLqa0
Contact Lance at LanceLeFort’at’hotmail.com or at Lance.LeFort’at’starz.com




FX Job - Shane Acker’s 9 - Starz Animation

26 03 2008

Position: FX Artist
For: Shane Acker’s “9″ or other Feature Films Currently in Production
Position Description and Requirements:

The FX Artist helps in the design and implementation of special effects for a feature length animated film.

  • 3+ years fx production experience.
  • Intermediate to advanced experience in all aspects of 3d production is a plus.
  • Experience with Maya particles/dynamics and particle expressions are a must.
  • An understanding of Maya fluids a plus.
  • Knowledge of any scripting language a plus.
  • Working knowledge of cloth dynamics (Ncloth and/or Syflex) and fluid dynamics (Realflow) is a definite plus.
  • A thorough understanding of compositing principles (preferably using Fusion) a definite plus.

See short film at: http://www.youtube.com/watch?v=964QHmjLqa0 and: http://www.youtube.com/watch?v=zrkri9nSPGQ
Contact me at LanceLeFort’at’hotmail.com or Lance.LeFort’at’starz.com for more information.




Producer, Video Game, needed.

10 05 2007

I’m looking for a strong, experienced Video Game Producer. Ideally someone who has strong team and production management, not an external producer. If you have a strong understanding of C++ code and started in programming before moving into your producer role you might be the guy we are looking for.

You’ve launched several titles (preferably next-gen) and you have strong dedication to the final product and managing all milestones along the way.

If this is you or someone you know, contact me at LanceL’AT’pseudointeractive’dot’com.




Programmer needed C++

12 12 2006

I’ve got a look out for a few good programmers. Junior, Intermediate, Advanced — Primarily someone who knows C++ well and has worked with it either extensively in school (college or university) and/or who has used it in the workplace with object oriented programming. The company is located in downtown Toronto. Their work culture is great. Their products are used across the world and they are expanding. If anyone reading this is interested or if they know someone else who might fit the role feel free to send a note with a resume to LanceLeFort’AT’hotmail.com. I’ll reply with a coding test and if that goes well, an introduction to a kick ass company that’s having a lot of fun right now.