Tools Programmer - Video Games - C++

25 09 2006

Every game developer needs strong tools to get the job done productively. Working closely with the artists and designers your tools make parts of their jobs more effective; more productive; less labour intensive. Previous experience in gaming or a related industry is critical for this role as is the ability to work with a very dynamic team.

You should have:
Familiarity with a 3D modeling programs like 3D Studio Max.
Solid understanding of Win32 API and MFC programming.
3 years or more of professional experience in C++
General understanding of linear algebra, computational geometry and 3D graphics.
Experience as a Tools Programmer in Game, Film or CAD industry.

Fire up a resume and any samples of work you’ve done and jet them to me at LanceLeFort’AT’hotmail and we can talk further.


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