Tools Programmer - Video Games - C++

25 09 2006

Every game developer needs strong tools to get the job done productively. Working closely with the artists and designers your tools make parts of their jobs more effective; more productive; less labour intensive. Previous experience in gaming or a related industry is critical for this role as is the ability to work with a very dynamic team.

You should have:
Familiarity with a 3D modeling programs like 3D Studio Max.
Solid understanding of Win32 API and MFC programming.
3 years or more of professional experience in C++
General understanding of linear algebra, computational geometry and 3D graphics.
Experience as a Tools Programmer in Game, Film or CAD industry.

Fire up a resume and any samples of work you’ve done and jet them to me at LanceLeFort’AT’hotmail and we can talk further.





CONTACT INFO

25 09 2006

Anyone trying to hunt me down can find me at:

LanceLeFort’AT’hotmail’DOT’com or via LinkedIN.





C++ Programmer, Toronto - Video Games

25 09 2006

Do you love video games? Do you get an endorphin rush from building high performance code that brings video games to life? Your next great step in your career may be here in the the city of Toronto.

If you have worked with maintenance, modification and creation of event logic code and supported level design tools you might be the right person for the job. Here are a few other requirements needed: 3 years or more of professional C++ experience, 3D Math wiz, prior work on shipped game titles and/or visually strong demos produced, no stranger to multithreaded and networking code.

If this sounds like you and you want to look at a few good career opportunites fire up your resume and jet it over to me so we can start talking.